Nostalgia is a hell of a drug. And like all treatment, it might be dangerous to grow to be reliant on it. Extreme Sam, I consider you’ve acquired a difficulty and want an intervention. Constructive, 2011’s Extreme Sam three felt like a goofy throwback to a simpler time, nevertheless in 2020 Serious Sam 4’s mannequin of steady run-and-gun taking photos feels downright archaic. It layers on various new ideas like twin wielding and a expertise tree, in any case, nevertheless whereas Doom has reinvented itself for up to date events, Extreme Sam seems to expertise neither shifting forward nor backward. It’s merely kind of strafing to the side.

For irrespective of function, there’s a story that makes an try and justify all the weird carnage you’ll set off, and it’s merely as a variety of a jumble as a result of the battles. We get a sequence of stiffly animated cutscenes by which Sam Stone and his military buddies fight to overthrow an alien overlord in Europe by… discovering the Holy Grail, because of why not? Sam’s voice appears like he’s gargling liquid Duke Nukem as he and his allies rattle off an infinite barrage of barely humorous one-liners, constantly workshopping their comedy out loud. I like an excellent pun higher than most, and this wore skinny pretty quickly. Every sometimes an excellent gag lands, nevertheless merely as normally the script will inexplicably flip totally vital with no punchlines to it and it feels bizarrely misplaced.

The exact gameplay boils all the way in which right down to shifting from one massive, largely empty enviornment to the following, each time stopping enemy horde after enemy horde with an arsenal of easy, largely unimaginative weaponry. Three sorts of shotgun, and assault rifle and two miniguns, two sniper rifles, a rocket launcher, a grenade launcher… nearly none of it feels remotely distinctive. The one gun that feels desire it has an precise persona to it’s the returning Cannon Ball, which is absurdly extremely efficient and fires with fully totally different velocities counting on how prolonged your value up a shot, and in case you merely roll one out it’ll bowl over various enemies and roll spherical on hills. For such a zany recreation you’d anticipate far more crazy weaponry like that and fewer off-the-shelf firearms.

The sheer variety of monsters you fight is insane in extra strategies than one.


I’ll give Extreme Sam Four this so much, though: the sheer variety of monsters you fight is insane in extra strategies than one. It’s a hodgepodge of dozens of varied kinds, ranging from primarily essentially the most main zombies and the enduring/obnoxious screaming headless kamikaze bombers to laser-packing alien troopers, flaming mummies, galloping horned skeletons, weird little one-eyed beasts, scorpion-men with miniguns, charging werebulls, massive four-armed lizard-men, telekinetic witch queens, fairly just a few direct Doom and Quake demon ripoffs, exact nosferatu-style vampires, and plenty of, many additional. There’s really some spectacle to seeing a swarm of 100 enemies bearing down on you, and it’ll get chaotic quickly. However, this menagerie doesn’t make any sense as a gaggle of enemies in a single recreation, guaranteeing that the Extreme Sam’s universe in no way appears like a plausible place.

Most enemies merely run at you and shoot, nevertheless various have distinctive behaviors to counter and should combine to be significantly lethal. Dealing with a swarm of flying drones that energy you to look and function up means you’re not watching the underside, leaving you a significant purpose for charging werebulls or kamikazes. What’s good about it’s that they lovely so much all make distinctive sounds so that you acknowledge what’s coming sooner than you see it, which is essential because of additional can teleport in at anyplace at any time.

Survival is all about juggling your weapons to pick the becoming software program for each purpose, whether or not or not that’s taking out a swarm of small enemies with a twig of bullets or bringing down a large one with concentrated firepower. Unlocking the flexibleness to twin wield and keep a particular gun in each hand helps fairly a bit with that because you don’t have to alter between them as normally and should double your hurt output (it’s pretty satisfying to melt down a crowd with twin miniguns), nevertheless that comes on the value of being able to make use of alternate fire skills like zooming with the sniper rifle or using the extremely efficient dying ray attachment for the laser minigun.

You probably can solely reduce so many enemies to purple mist sooner than you grow to be numb to it.


You moreover generally get some consumable superweapons to interrupt in case of emergency, resembling a decoy that lures enemies away, time-slowing gadget, a transportable black hole that sucks every enemy in range into oblivion, and… a syringe that restores 50 nicely being. That one’s pretty boring, actually.

The problem is that that’s practically all the depth there could also be to Extreme Sam 4, and thus its protracted battles grow to be tedious – it’s possible you’ll solely reduce so many enemies to purple mist sooner than you grow to be numb to it, while more and more of them flood in with the following in a sequence of waves. For me, that occurred at decrease than the halfway degree throughout the advertising and marketing marketing campaign, and even the introduction of a model new weapon or enemy solely livened points up for a few minutes sooner than settling into the similar doldrums as soon as extra.

Extreme Sam Four screenshots

Other than that, the one totally different belongings you do in Extreme Sam Four are various terribly boring automotive sequences, just a few of which are literally merely driving on an empty avenue for a few minutes with out so much as a sweet leap to go over. Typically you get to drive a large stompy mech with limitless ammo, which is okay nevertheless simpler and fewer strategic than stopping on foot. Nevertheless by and massive it’s merely giant brawl after giant brawl, just a few of which seem to refuse to complete.

I’m really not saying it’s easy.


I’m really not saying it’s easy – collaborating in solo throughout the first half of the advertising and marketing marketing campaign, the sheer amount of enemies meant loads of these fights took me various dozen makes an try on common downside. (For that function it’s very powerful to estimate how prolonged the advertising and marketing marketing campaign is, nevertheless I’d ballpark it at 12 to fifteen hours.) It’s very inconsistent, though: some areas bathe you with nicely being and armor pickups, allowing you retain in superb situation in case you keep in mind the place they’re when you need them, whereas others are bizarrely stingy with them. With no method to revive vital portions of nicely being your self (an enhance that gives you nicely being when scoring a melee kill gives you an insultingly small amount), that left me restarting many instances principally attempting to not get hit the least bit.

It’s moreover counter-intuitive that the boss fights are actually just a few of the less complicated encounters – I in no way wanted to attempt these higher than a handful of events. With out spoiling one thing, the last word boss fight introduces just a few new mechanics that truly should’ve been rolled out earlier. There’s additional creativity in that one fight than within the the rest of the advertising and marketing marketing campaign put collectively. The toughest fights are generally found throughout the side targets, which might be clearly marked with indicators that inform you exactly what reward you’ll earn up entrance.

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It’s all merely… constructive. Tough, fully, nevertheless uninspired and bland. However, there’s one area the place failing to get with the events has really burned Extreme Sam 4: there’s no drop-in co-op. You probably can — and truly should — endure the advertising and marketing marketing campaign with as a lot as Four avid gamers, nevertheless you should significantly load proper right into a co-op recreation to take motion. Many events I hit a fight that felt insurmountable and I wanted I’d title in an excellent good friend to help me by way of it, nevertheless that’s not an selection. And it’s irritating that co-op is so much less complicated simply because it’s possible you’ll respawn into the movement the place you left off, whereas in single-player every dying means reloading from a save. I was so much a lot much less pissed off with the second half of the advertising and marketing marketing campaign than the first, and it was nearly solely because of collaborating in with an excellent good friend.

That acknowledged, it’s terribly odd {{that a}} recreation that seems so geared in the direction of co-op is constructed spherical a single protagonist character, and all individuals else merely vanishes in cutscenes. That’s the kind of fundamental sloppiness found all by way of Extreme Sam 4, and it’s onerous to ignore when textures are popping in correct and left and animation glitches are so frequent.

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