Weapon Determine | Weapon Type | Diploma Unlocked | Description |
XM4 | Assault Rifle | 4 | Full-auto assault rifle. Reliable hurt with improved fire cost. Truthful weapon administration when sustaining fire. |
AK-47 | Assault Rifle | 7 | Full-auto assault rifle. Extreme hurt with a barely slower fire cost. Fantastic stopping power for mid to fast fluctuate counters. |
Krig 6 | Assault Rifle | 19 | Full-auto assault rifle. Improved hurt and accuracy. Fantastic weapon administration with barely sooner reload speeds. |
QBZ 83 | Assault Rifle | 31 | Full-auto assault rifle. Superior mobility with improved coping with speeds. Erratic preliminary recoil with a lot much less appropriate hipfire unfold. |
MP5 | SMG | 1 | Full-auto submachine gun. Fast fire cost with low recoil. Good visibility and administration whereas firing. |
Miano 821 | SMG | 13 | Full-Auto submachine gun. Extreme hurt with a slower fire cost and truthful recoil. Improved coping with speeds with additional appropriate hipfire unfold. |
AK-74u | SMG | 25 | Full-auto submachine gun. Improved hurt and fluctuate with reliable weapon administration. |
KSP 45 | SMG | 34 | 3-round burst submachine gun. Extreme hurt with cheap fluctuate. Burst fire unfold is far much less surroundings pleasant at prolonged fluctuate. |
Type 63 | Tactical Rifle | 4 | Semi-automatic tactical rifle. Extreme hurt and reliable accuracy with lower ammo functionality. Fantastic visibility and administration whereas firing. |
M16 | Tactical Rifle | 16 | 3-round burst tactical rifle. Fantastic burst fire accuracy when aiming down sights, and extreme hurt in short fluctuate encounters. |
Stoner 63 | LMG | 1 | Full-auto mild machine gun. Improved fire cost with a much bigger ammo functionality. Subdued recoil and good visibility whereas firing. |
RPD | LMG | 4 | Full-auto mild machine gun. Fantastic coping with speeds with a lot much less ammo functionality. A lot much less recoil administration when sustaining fire. |
Pelington 703 | Sniper Rifles | 4 | Bolt-action sniper rifle. Hand loaded with improved coping with speeds and sooner rechamber. 1-shot kill to the head or greater chest. |
LW3-Tundra | Sniper Rifles | 28 | Bolt-action sniper rifle. Extreme hurt with cheap sway. 1-shot kill to the head, upper-chest, and shoulders. |
1911 | Hand Gun | 4 | Semi-auto pistol. Good accuracy with a modest ammo functionality. Extreme hurt in shut encounters. |
Diamatti | Hand Gun | 28 | 3-round burst pistol. Fast cyclic cost of fireplace with a quick delay between bursts. Elevated ammo functionality and barely slower reloading speeds. |
Magnum | Hand Gun | 40 | Double movement revolver. Extreme hurt with elevated penetration and reduce muzzle velocity. |
Hauer 77 | Shotgun | 10 | Pump-action shotgun. Extreme hurt with a doable 1-shot kill in shut quarters. Hand loaded with cheap rechamber tempo. |
Gallo SA 12 | Shotgun | 22 | Semi-auto shotgun. Reliable hurt and pellet unfold. Common recoil and visibility when firing. |
Cigmia 2 | Launcher | 4 | Lock-on rocket launcher. Anti-vehicle weapon delivers devastating hurt. Small ammo pool and sluggish coping with speeds. |
RPG-7 | Launcher | 37 | Free-fire rocket launcher. Elevated blast radius with heavy hurt to autos, gear, and personnel. Additional rockets provided. |
Knife | | | |