Hey everyone, Santi from Mighty Polygon proper right here! I’m truly excited to say that there’s solely sometime left until Relicta is launched on PlayStation 4.
We proper right here at Mighty Polygon wanted to take this opportunity to let you realize a little bit of bit additional about us, the inspiration behind the game and its design. Nonetheless once you don’t find out about Relicta however, this will even be an excellent place to start.
Relicta is a first-person physics-based puzzle recreation the place it’s advisable creatively combine magnetism and gravity as a strategy to unravel the secrets and techniques and strategies of Chandra Base. Alone throughout the treacherous depths of the Moon, your scientific ideas is the one issue that will maintain your daughter alive.
You’ll play as Dr. Angelica Patel, a superb physicist that’s conducting evaluation in an outdated lunar base, centered on an incredible supplies that has magnetic and gravitational properties which might be the principal ingredient behind the puzzles.
So, who’s Mighty Polygon? We’re a small Spanish indie studio with a core crew of 5 of us that has been working arduous to hold you Relicta for the earlier three years. All of us have utterly totally different backgrounds and specialties, nevertheless as a small crew all of us contributed in quite a few areas to help with the occasion and to have the power to launch the game as polished as attainable. Exterior of the first crew we had been moreover lucky to have some exterior help with the music, sound and narrative design.
The inspiration behind Relicta comes from quite a few sources. We like video video games with sturdy narratives, nevertheless we started from a recreation design viewpoint. As soon as we had been doing the first prototype, our goal was to find a set of simple mechanics that is perhaps combined in fascinating strategies. After some assessments we found our winner, the combo between magnetism and gravity. There are totally different video video games that use these in a separate method nevertheless after we combined them we started to see new patterns and had been shocked by the model new capabilities we found for them. Do you must go flying on a subject as a technique of transport? Checked. Do you must redirect the trajectory by using magnetic fields? No downside the least bit. Would you reasonably use the setting to work along with the puzzles? Go correct ahead. We are able to’t wait with the intention to uncover all the chances and even uncover new ones.
One among our principal targets was to make the puzzles pleasing however moreover to have an excellent learning curve so even in case you might be new to the type you’ll have the ability to wrap your head throughout the mechanics at an excellent tempo and treatment the puzzles whereas we enhance the difficulty and add additional mechanics steadily. Although we had been impressed by video video games like Portal and The Talos Principle we in actual fact tried to make a recreation contained in the type that has its private id and is perhaps pleasing to play even for the additional expert avid gamers.
Our focus wasn’t solely on the game design in actual fact, the narrative moreover performs an infinite place throughout the recreation. Our goal was to tell a compelling story that mixes deeply personal emotions with the large picture of future orbital politics. For these of you who merely have to verify their puzzle-solving skills with out worrying about following the story, you’ll have the ability to utterly do that as correctly, nevertheless we even have additional lore hidden all by way of Chandra Base for a lot of who want to find out additional regarding the world we created.
With the narrative moreover bought right here the large question regarding the setting of the game. We would have liked to steer clear of fixing the puzzles in closed areas like numerous the totally different video video games throughout the type and make it additional pure, so we ended up terraforming the moon and together with quite a lot of utterly totally different biomes.
Making the levels in a additional open setting bought right here with its points, like adjusting the game design and having to boost the effectivity of the game. Thankfully for us, we chosen Unreal Engine 4 to develop the game, so we had been able to change all of the items so we could ship a simple experience for you, with the graphics prime quality we had in ideas and Relicta appears even increased in 4K resolution on the PS4 Skilled.
We hope to see you on the moon and that you just’ve liked this look into Relicta. Inform us how the puzzle fixing goes!